AI Insights · Timothy · July 2024
Top 5 Otome Games on Android in the US for Q2 2024
Explore the performance of the top 5 Otome games on Android in the US during Q2 2024, with insights on downloads, revenue, and active users from Sensor Tower.
During the second quarter of 2024, the top five Otome games on the Android platform in the United States have shown varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's performance, based on data from Sensor Tower.
Love and Deepspace from InFold Pte. Ltd. saw fluctuating revenue, peaking at around $162K in mid-May, and ending the quarter with approximately $142K. Downloads started strong with nearly 4K in early April but saw a drop to zero by early June, before a slight recovery to 886 by the end of the quarter. Weekly active users decreased steadily from 25.5K in early April to about 16K by the end of June.
Disney Twisted-Wonderland by Aniplex Inc. experienced its highest revenue at $39.8K in early May, with a significant drop to around $9.1K by mid-June, before a rebound to $34.8K at the end of the month. Downloads showed a notable spike to 2.8K in mid-April but generally hovered around 600 for most of the quarter. Weekly active users data was not available.
Otome Games Obey Me! NB from NTT SOLMARE CORPORATION had a revenue peak at $26.1K in late April, followed by a decline and then another rise to $21.9K in mid-June. Downloads were relatively low, peaking at 1.1K in early April and stabilizing around 500 towards the quarter's end. Weekly active users remained consistent, starting at 24.4K and ending at 25.9K.
Tears of Themis by COGNOSPHERE PTE. LTD. maintained stable revenue around $6K to $9K throughout the quarter, with a slight increase to nearly $10K at the end of June. Weekly active users showed a gradual decline from 759 in early April to 378 by the end of June. There were no new downloads recorded during this period.
Obey Me! Anime Otome Sim Game, also from NTT SOLMARE CORPORATION, had steady revenue fluctuations, with a peak of about $5.5K in mid-June. Downloads were consistently around 800 to 1.3K throughout the quarter. Weekly active users remained relatively stable, starting at 13.5K and ending at 13.2K.
For more detailed insights and data, visit Sensor Tower.